Start With Link Attacks
| Stage | Route goal | Completion test |
|---|---|---|
| 1 | Short Light chain | Ten repetitions on both sides |
| 2 | Light into one Skill | No missed cancel in ten attempts |
| 3 | Add Medium or Heavy branch | Confirm only after a hit |
| 4 | Add one assist | Assist connects without dropping route |
| 5 | Add Super or Ultimate finisher | Spend only on confirmed damage |
Light, Medium, And Heavy Routes
The PlayStation guide documents L → L → L → L, M → M → M, and H → H → H as the basic Link Attack routes. It also gives L → M → H → Skill → Assemble Rush → Follow-up Attack as a more advanced progression. Use the short routes to learn timing before adding team actions.
Add A Skill After The Starter
The Light route can end in a Skill or Break, the Medium route leads to a Super Skill, and the Heavy route leads to an Ultimate Skill. Confirm that the starter connected before committing to a resource-consuming finish.
Use Team Actions After The Base Route
Add an assist only after the solo route is reliable. Choose horizontal coverage for grounded continuation or vertical coverage when the route and position support it. Use the linked fighter pages for source-backed character routes.
Practice Offense And Defense Separately
First repeat the route against a neutral dummy. Then set random guard and stop when the opening hit is blocked. This is a practice method, not a claim about guaranteed match results; the purpose is to separate input accuracy from hit recognition.
Hit-confirm before resource
Character Routes
Ready Check
- Can perform the starter on both sides
- Stops the route when blocked
- Can add one Skill without dropping
- Uses one assist for a defined extension
- Confirms before spending Super or Ultimate