Route Progression
| Stage | Route goal | Completion test |
|---|---|---|
| 1 | Short Light chain | Ten repetitions on both sides |
| 2 | Light into one Skill | No missed cancel in ten attempts |
| 3 | Add Medium or Heavy branch | Confirm only after a hit |
| 4 | Add one assist | Assist connects without dropping route |
| 5 | Add Super or Ultimate finisher | Spend only on confirmed damage |
Auto Combo And Manual Routes
IGN's supplied mechanics material describes a Magic Series-style Light-to-Medium-to-Heavy structure and notes that the fourth auto-combo hit determines the ending attack. Use the auto route to learn timing, then separate each stage so you understand why the route works.
Assist Extensions
Add an assist only after the solo route is reliable. Choose horizontal coverage for grounded continuation or vertical coverage when the route and position support it. Use the linked fighter pages for source-backed character routes.
Hit-confirm before resource
Set the dummy to random guard. Begin the route, stop when blocked, and use the resource finisher only when the starter hits. Complete ten correct decisions.
Character Routes
Ready Check
- Can perform the starter on both sides
- Stops the route when blocked
- Can add one Skill without dropping
- Uses one assist for a defined extension
- Confirms before spending Super or Ultimate